Dungeon Break – H&S RPG was developed by happamaru.
Game Description
Dungeon Break – H&S RPG
A colossal dungeon that shakes the world has appeared—
Challenge it with your strongest party!
Fast-paced auto battles, endless loot, and deep character growth!nnDefeat powerful enemies through smart strategies and team compositions,
and forge your own ultimate party!
What lies beyond the depths of the dungeon?nnSee it with your own eyes!!
◆ Addictive Loot & Level-Up RPGnnClear stages, farm materials, and collect tons of gear and EXP!
Upgrade your characters, refine your weapons, and grow ever stronger in this hack-and-slash adventure!
Battles are fully automated and playable with one hand—perfect for commuting or spare moments!
◆ Simple Yet Deep Tactical BattlesnnOver 50 unique characters
More than 100 equipment items
50+ skills to mix and match
Combine them freely to create infinite strategies.
Build the strongest party your way!
◆ Massive Content & Endless ChallengesnnIt’s more than just dungeons!
Enjoy extra modes packed with replay value—
roguelike challenges, high-difficulty boss battles, and more!
Dive deep into this idle hack-and-slash RPG that keeps rewarding you the longer you play!
◆ Recommended For Players WhonnLove pixel art or retro-style RPGs
Enjoy strategic turn-based battles
Like collecting rare loot and powerful gear
Appreciate HD fantasy worlds with depth
Want a game to enjoy in short bursts
Find joy in grinding levels and optimizing builds
Want to idle, but still experience true depth and progression
The hack-and-slash structure of combining and farming characters, equipment, and custom skills is addictive and encourages repeated play.
Even low-rarity characters contribute to upgrading the entire character roster and classes, giving them development value and reducing reliance on raising only specific characters.
Idle rewards and auto-battle make it possible to play in short bursts during daily life, while free-to-play users can enjoy character collection and gacha sufficiently.
Weaknesses
There are too few new stages and updates after launch, so content to enjoy is quickly exhausted after clearing the main game.
The auto-battle AI fails to properly judge healing, taunting, and attack priorities, making defeats feel caused by the randomness of allied actions rather than by the player.
Late-game experience gains are insufficient relative to the required amounts, and having only one equipment slot limits progression and equipment combinations.
AI review analysis
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